Token Magic: Forest of force deck
64Forest of force deck
Well, here's another Token magic deck I've come up with. I may have to edit it, though. I think I made it too powerful. Anyway, enjoy.
Token Magic: Forest of Force Deck
Avatar:
Minorform:
Card Color: Green
Card Name: Nature Cub
Avatar Ability (While in the Avatar Frame): Fertilizer: Green creatures and green spells you put into play require 2 less green tokens to play (This effect does not include the summon of this card, and you must still pay the generic cost). If you paid the full token cost to bring a green creature into play, that creature gains 2 attack and defense.
Attack: 8
Defense: 5
Special attack (While in play): Prickly Claws (Cost is 2 green tokens and 1 generic token.): This attack deals 5 damage to one untapped creature your opponent controls or 10 damage to a tapped creature your opponent controls. After that, put 1 “Thorn Token” (Green color, Attack: 4, Defense: 3) into play under your control. If you control 2 “Thorn Token”, destroy the “Thorn Token” you summon from this effect.
Summon cost: 1 Green token, 2 generic tokens.
Megaform cost: 4 green tokens, 2 generic tokens.
Megaform:
Card Color: Green
Card Name: Wild Bear
Avatar Ability (While in the Avatar Frame): Wonder Grow: Green creatures and green spells you put into play require 4 less green tokens to play (This effect does not include the summon of this card, and you must still pay the generic cost). If you paid the full token cost to bring a green creature into play, that creature gains 4 attack and defense.
Attack: 16
Defense: 10
Special attack (While in play): Weed Slash (Cost is 4 green tokens and 1 generic token.): This attack deals 10 damage to one untapped creature your opponent controls or 20 damage to a tapped creature your opponent controls. After that, put 1 “Weed Token” (Green color, Attack: 8, Defense: 6) into play under your control. If you control 4 “Weed Tokens”, destroy the “Weed Token” you summon from this effect.
Summon Cost: 4 Green Tokens, 2 Generic Tokens.
Minorform Cost: 2 Green tokens, 1 Generic Token.
Magnaform Cost: 6 Green tokens, 2 Generic Tokens
Magnaform:
Card Color: Green
Card Name: Great Timber Grizzly
Avatar Ability (While in the Avatar Frame): Super Growth Potion: Green creatures and green spells you put into play require 8 less green tokens to play (This effect does not include the summon of this card, and you must still pay the generic cost). If you paid the full token cost to bring a green creature into play, that creature gains 8 attack and defense.
Attack: 25
Defense: 23
Special attack (While in play): Carnivorous Uprooting (Cost is 8 green tokens): This attack deals 15 damage to an untapped creature your opponent controls and 30 damage to a tapped creature your opponent controls. After that, put 1 “Shambler Token” (Green color, Attack: 16, Defense: 12) into play under your control. If you control 8 “Shambler Tokens”, destroy the “Shambler Token” you summon from this effect.
Summon Cost: 6 Green tokens, 2 generic tokens
Megaform: 4 Green Tokens, 2 Generic Tokens
1. Card Name: Pack Wolf (x3 per deck)
Card Color: Green
Card Cost: 2 Green Tokens, 2 Generic Tokens
Card Attack: 16
Card Defense: 10
Card Class: Beast
Card text: When this card is put into a graveyard from play, put 2 “Wolf Tokens” (Green Color, Attack: 8, Defense: 5) into play under your control.
”The biggest problem with attacking a pack wolf? There’s never just one.”
2. Verdant Witchdoctor (x2 per deck)
Card Color: Green
Card Cost: 2 Green Tokens, 1 Generic Token
Card Attack: 11
Card Defense: 10
Card Class: Magician
Card text: Pay 1 Green Token: Remove 1 green card from your graveyard from play to add 2 green tokens to your token pool.
“Here me, spirits of nature. Your time may have come where your physical body has fallen, but your spirits can still rise to serve our cause!”
3. Card Name: Thorn Armor
Card color: Green
Card Cost: 3 Green Tokens, 1 Generic token
Card type: Equip Spell
Card text: Equip this card only to a Green creature you control. If the equipped creature would be destroyed, you may destroy this card instead. When the equipped creature battles a creature an opponent controls, you may pay 4 green tokens to destroy that card.
“If you’re good enough to the forest, the forest will be good to you.”
4. Card Name: Alchemist of the forest
Card Color: Green
Card Cost: 5 Green Tokens
Card Attack: 15
Card Defense: 13
Card Class: Magician
Card text: By paying any amount of Green Tokens, add a number of tokens of any color (Except Silver and Gold), to your token pool equal to the number of Green Tokens you paid for this effect.
“This guy may never get rich at making valuables, but when it comes to showing off, he’s a cash cow.”
5. Card Name: Spontaneous Growth
Card color: Green
Card Cost: x Green tokens
Card type: Trap spell
Card text: Activate this card when a green creature you control battles an opponent’s monster. Increase the attack and defense of the selected green monster you control by the amount of green tokens you paid to activate this card. During the end of the turn this card was activated, destroy the card who’s attack and defense were increased by this card’s effect.
“Whoa. I’ve heard of growing like weeds, but this is ridiculous!”
6. Card Name: Colossus of thorns
Card color: Green
Card Cost: 6 Green Tokens 2 generic tokens
Card Attack: 24
Card Defense: 23
Card type: Plant Giant
Card Text: Guardian, nuisance, barrier. When your opponent controls 3 or more creatures more than you, this card loses barrier. When you control more cards than your opponent, this card loses nuisance.
“This thing was made out of hundreds of thousands of thorns. You’d think it would be sharper than this.”
7. Card name: Binding Vines (x2 per Deck)
Card color: Green
Card cost: 2 Green Tokens, 1 generic token
Card type: Curse spell
Card text: Activate this card by selecting 1 green creature you control, and 1 creature your opponent controls. Tap the opponent’s creature, and it doesn’t untap during it’s owner’s untap step. As long as this card remains face-up the selected card cannot untap. During each of your turns, you must pay 3 green tokens. If you cannot or refuse, this card is destroyed.
8. Card name: Leafwing Moth
Card Color: Green
Card cost: 1 Green Token, 2 Generic tokens
Card Attack: 5
Card Defense: 3
Card Class: Insect
Card Text: Tap: Add 1 Green token to your token pool.
Tap, 2 Green tokens: You gain 3 life.
9. Card name: Emerald Genie
Card Color: Green
Card cost: 2 Green tokens, 2 generic tokens
Card Attack: 12
Card Defense: 15
Card Class: Spirit
Card Text: During your turn, you can send 3 cards from your deck to the graveyard to draw three cards. Once this effect has been activated, put this card on top of your deck.
“Oh he’ll give you a good deal alright. But only when it’s a good deal for HIM.”
10. Card Name: Verdana, the magical forest
Card Color: Green
Card type: Field spell
Card text: Plant Wall creatures you control can block as though they had tunnel. Whenever a green spell is activated, you may put a counter on this card. Whenever you put a green card into play, you may substitute the counters on this card for the green and generic tokens used to summon it. A creature summoned with these counters gains fury. You may pay any amount of green tokens to remove an equal amount of counters from this card. If you do, gain that much life.
11. Card name: Great Web Spider
Card Color: Green
Card Cost: 3 Generic tokens, x Green tokens
Card Attack: 6
Card Defense: ?
Card Class: Insect
Card Text: Barrier. This creature’s defense is equal to the number of green tokens used to put it into play. You can increase the Defense of this card by 1 at any time by paying 1 Green token. This card can block airborne creatures.
12. Card name: The Legendary Hunter (x2 per deck)
Card Color: Green
Card Cost 3 Green Tokens, 2 generic tokens
Card Attack: 18
Card Defense: 18
Card class: Warrior
Card Text: By revealing this card in your hand and paying 3 Green Tokens and 2 generic tokens, you may add 1 Green equip spell card from your deck or graveyard to your hand. When this creature is put into play, you may put a creature with a converted token cost of 5 or less from your graveyard into play. This creature cannot be put into a graveyard due to combat as long as you control another face-up Green creature.
13. Card Name: Wall of Roses (x2 per deck)
Card Color: Green
Card Cost: 2 Green tokens, 1 generic token
Card Attack: 1
Card Defense: 20
Card Class: Plant Wall
Card Text: Barrier. Whenever this card takes combat damage, put 1 “Rose Token” (Green Colored, Barrier, Attack: 1 Defense: x) into play under your control. The defense of that “Rose Token” is equal to the damage Wall of thorns took from that battle.
“They’re a lot more than just a centerpiece. They’re a rather effective guardian.”
14. Card Name: Wall of Briar (x2 per deck)
Card Color: Green
Card Cost: 2 Green tokens, 1 generic token
Card Attack: 6
Card Defense: 15
Cad Class: Plant Wall
Card Text: Barrier. Whenever this card takes 6 or more damage from a single combat, put 1 “Briar Token” (Green Colored, Barrier, Attack: 6, Defense: 6) into play under your control. When a “Briar Token” you control is destroyed due to combat, you can inflict 6 damage to your opponent.
“Watch out, pal. Those thorns ain’t just for show.”
15. Card Name: Wall of Cacti (x2 per deck)
Card Color: Green
Card Cost: 2 Green tokens, 2 generic tokens
Card Attack: 10
Card Defense: 15
Card Class: Plant Wall
Card Text: Barrier. Whenever this card takes damage due to combat, put 1 “Cactus Token” (Green Colored, Barrier, Attack: 10, Defense: 10). When this creature takes damage, you may pay 2 green tokens. If you do, increase the attack and defense of this card or a “Cactus Token” under your control by 3 instead of summoning a “Cactus Token”.
“If wandering through the desert doesn’t kill you, these guys will.”
16. Card Name: Fly Traps
Card Color: Green
Card Cost: 3 Green tokens, 1 generic token
Card type: Constant Spell
Card Text: Once per turn, during your turn, you may discard 1 green card from your hand to put a “Flytrap Token (Green Colored, Attack: 11, Defense: 8. Tap this creature: Destroy 1 insect-type creature in play. If you pay 2 green tokens when you tap a “Flytrap Token” for its effect, destroy 1 creature in play with 11 or less defense instead.)” into play under your control. You cannot activate this card’s effect if you control 4 “Fly Trap Tokens”. When this card is sent to the graveyard, destroy all “Flytrap Tokens” you control and take 2 damage for every “Flytrap Token” destroyed by this effect.
“Cute little guys. Too bad about their appetite though. What do they eat? YOU!”
17. Card Name: Scythe of the Harvest (x3 per Deck)
Card Color: Colorless
Card Cost: 4 Generic Tokens
Card Type: Equip Spell
Card Text: The equipped Creature gains 5 Attack and Defense while in combat with an opponent’s creature only. If the equipped creature battles a Green creature your opponent controls, destroy that card instantly without applying damage calculation. Tap the equipped Card and pay 1 green Token: Destroy all Green colored creature tokens in play under your control and gain 3 life for each creature token destroyed by this effect.
“It’s harvest time!”
18. Card Name: Homing Arrows
Card Color: Green
Card Cost: 4 Green Tokens
Card Type: Equip Spell
Card Text: This card can only be equipped to a green creature you control. You can tap the equipped creature to deal damage to 1 creature your opponent controls equal to the equipped creature’s attack power. This effect also deals Crunch Damage.
“You can run from him, but not his arrows. They’ll seek you out and stick to you.”
19. Card Name: Chameleon Infiltrator (x3 per deck)
Card Color: Green
Card Cost: 2 Green Token, 1 generic token
Card Attack: 6
Card Defense: 8
Card Class: Reptile
Card Text: This card can only be blocked by an opponent’s creature of the same color as this creature. Once per turn, during your turn, you may pay 3 tokens of any color. If you do, this creature becomes treated as that color.
“He’s showing us his true colors, but that doesn’t mean he’s playing fair.”
20. Card Name: Scepter of the Druids (x2 per deck)
Card Color: Green
Card Cost: 3 Green Tokens
Card type: Equip Spell Card
Card Text: This card can only be equipped to a green creature in play under your control. By Tapping the equipped card and sending a Green Card from your hand to the graveyard, you may add 1 Plant Wall creature from your deck to your hand. By tapping the equipped card and paying 4 Green Tokens, you may return 1 Plant Wall creature to play under your control from the graveyard.
21. Card Name: Wall of Weeds
Card Color: Green
Card Cost: 3 green tokens, and 1 generic token
Card Attack: 3
Card Defense: 22
Card Class: Plant Wall
Card Text: Barrier. When this card is dealt damage due to combat with a creature your opponent controls, you can put 1 green creature with Defense equal to or less than the damage you took from your hand or graveyard into play under your control. After that, decrease the defense of this card by the defense of the creature brought into play by this card’s effect. When this card is sent to the graveyard, destroy the card summoned by the effect of this card.
“Nobody ventures into those bushes. Nothing lives in them though. Nothing COULD live in them.”
22. Card Name: Green Vampire
Card Color: Green
Card Cost: 3 green tokens, and 2 generic tokens
Card Attack: 15
Card Defense: 15
Card Class: Zombie
Card Text: When this card deals combat damage, you gain life equal to the damage dealt. When a creature dealt combat damage to your opponent is put into a graveyard from play, put a “Vampire Minion Token (Green Colored, Zombie type, Attack: 7 Defense: 8)” into play under your control. “Vampire Minion Tokens” Can’t be destroyed in combat while you control at least 1 creature with Vampire in the name. When you control no creatures with Vampire in the name, destroy all “Vampire Minion Tokens” you control.
“This creature takes life from innocent victims in order to infuse that life into his horrible minions. His thirst for power is even greater than his thirst for blood.”
23. Card Name: Vine Net
Card Color: Green
Card Cost: 3 Green tokens
Card type: Equip Spell
Card text: You pay 5 green tokens and send this card from your hand to the graveyard to tap 1 creature your opponent controls. That creature doesn’t untap during your opponent’s untap steps. When used as an equip card, this card can only be equipped to a green creature you control. The equipped card gains the following effect: Once per turn, during either player’s turn, you may pay 3 green tokens to tap a creature your opponent controls. That creature doesn’t untap during your opponent’s next untap step.
“I caught a rabbit, he caught a deer, but you should see what caught me!”
24. Card Name: Cactus Chameleon
Card Color: Green
Fusion Cost: 4 Green Tokens, 2 generic tokens
Card type: Fusion
Fusion creators: Chameleon Infiltrator, Wall of Cacti
Card Attack: 16
Card Defense: 23
Card Text: This Creature can only be fusion summoned by sending the above fusion material creatures in play under your control to the graveyard. You must also pay the fusion cost. You may pay 4 Green tokens to make this creature unblockable until the end of the turn. If you do, the damage this creature deals to an opponent’s life is halved until the end of the turn. When this creature deals combat damage to an opponent, put 1 “Thorn Serpent Token” into play under your control. When a “Thorn Serpent Token” is destroyed due to combat, the controller of the creature that destroyed it discards 1 card from his/her hand.
25. Card Name: Power of the forest
Card Color: Green
Card Cost: 2 green tokens, 1 generic token
Card Text: Until the end of the turn, one green creature you control gains 2 attack and defense for every green creature token in play under your control. During the end of the turn this card is activated, destroy the creature targeted for this effect.
“I see the blades of grass beneath me, and all of the flowers around me. I feel as though each blade of grass and flower are calling out to me.”
26. Card Name: Dragon Flower
Card Color: Green
Card Cost: 2 Green tokens, 2 generic tokens
Card Attack: 4
Card Defense: 10
Card Class: Plant
Card Text: If you paid 2 red tokens to summon this creature, you may treat it as a Red colored “Flower Dragon”, with 10 attack, 4 Defense. When this creature is treated as a red colored “Flower Dragon” you may pay 4 Green tokens to treat this creature as a Green colored “Dragon Flower” creature. When this creature is treated as a green colored “Dragon Flower”, you may pay 4 red tokens to treat this creature as a red colored “Flower Dragon”. While this creature is a Red colored “Flower Dragon”, it gains 1 attack for every creature or creature token you control. While this creature is a Green colored “Dragon Flower”, if this card would be destroyed, you can destroy 1 green creature you control (Except a token) instead.
“You’ve heard of snap dragons? Check THIS thing out!”
27. Card Name: Leaf Shield
Card Color: Green
Card Cost: 3 Green tokens, 1 generic token
Card Type: Equip Spell
Card Text: Equip this card only to a Green creature you control. It gains 8 Defense. If the equipped creature would be destroyed due to combat, you may destroy this card instead.
“Oh, I don’t think I’ll be leafing just yet.”


